Pub Rules
THE SETUP
The setup is designed to give the same opportunity to break from any of the four sides.
You start with the coloured puck and place it on the circle in the middle of the star. Fig 1
Next you place four black pucks on the four arms of the large star so that they touch the coloured puck. Fig.2
Then place 4 white pucks in between the black puck to form a square. Fig.3
To finish you must place a white and a black puck at the top of all 4 points of the star.
The black puck must be placed on the dark half of the star, while the white puck is placed on the light half of the star. Fig.4
THE STRIKER
The Striker is the plastic disc that is used in all games related to PuckPool
It is used similarly to the white ball in a game of pool.
The only way that a person can propel the driver in any game is by the use of a flick*
This can be achieved using any or all of your fingers or your thumb.
Your wrist should be firmly planted on the frame to ensure no movement while flicking.
You must place the Striker on your drivelines before every shot.
NOTE:. If your finger starts to hurt then you are impacting on the board or the disk.
To correct this, do one of the following-
- Place your flicking finger as close to the striker as possible to reduce impact.
- Use the playing surface to provide pressure for the flick
* Oxford dictionary describes a flick as follows:
Light blow with whiplash &c. shot out & withdrawn, or with fingernail;
DRIVE LINES
The drivelines are the 2 lines (one thick and one thin) located around the edge of the board.
At either end there is a blue dot and a red dot. The blue dot signifies the outer limits of your drivelines.
The red dot signifies the out of bounds area of your driveline. Your striker should never encroach onto the red dots.
When playing the game you can only use the drivelines directly in front of you and every shot that you play must come from the drivelines. You do not move around the table.
The striker can be placed anywhere along your drive line and it must touch both lines.
No Shooting Backwards
You cannot flick the striker behind a projected line that continues from your front driveline.
Therefore, any puck sitting on or behind this line, (Fig 5) is considered to be off side, and must be attacked by rebounding your shot off the frame.
Both of the pucks in Fig 5 are considered to be off side
Fig 5
THE RULES
The objective of the game is rather simple.
If you have ever played “pool” or 8-ball, you’re halfway there.
Your objective is to sink all of your pucks followed by the coloured puck, before your opponent sinks theirs.
Important note: You are not restricted in which puck you hit on the full, except for the coloured puck.
In other words, at any stage of the game, you may connect with your opponent’s puck on the full, without drawing a penalty. However, if you sink your opponent’s puck, you draw a 2 shot penalty
THE BREAK
As soon as the Striker makes contact with a puck in the middle, however slightly, the break has been completed.
FOULS All fouls result in a two shot penalty
- Failure to place your driver properly on your driveline preceding your turn.
- Flicking behind or hitting a puck situated behind your driveline.
- Hitting the coloured puck on the full.
- Sinking your opponent’s puck.
- Sinking the striker
- Flicking a puck or the striker off the board. (Puck is placed back in the middle of
the star).
- Moving any puck with your hand or fingers. (Aka as “Jilting a puck”)
- Moving the board so as to disturb any pucks (aka an earthquake)
- Playing out of turn. (Aka Jumping the gun)
- Moving any puck out of turn. This usually happens when passing the striker to the
next player.
- Stopping, collecting or interfering with the striker before it has come to a complete stop.
NOTE:
- Extreme care should be taken when retrieving or passing the striker.
- If a puck or pucks have been disturbed resulting in a foul, the puck/s must remain where they lie. You should not attempt to replace them to where you think they were.
END OF GAME
There are only three ways to end a game
- Sink the coloured puck after sinking all of your pucks.
- Cause a major “Earthquake” (All the pucks have moved due to table disruption)
II. Forfeit the game
Due to the shape of the pucks and the nature of the game, invariably you will witness some extreme and spectacular shots.
One of the most common is the “Piggy-back”. This is where a puck
lands on another puck or on the striker.
If a puck lands on the striker, you must retrieve the striker
with as little disturbance to the puck as possible.
Other than that you leave the pucks as they lie.
