Standard Rules

Standard Rules

 

Standard Puckpool Rules


PUCKPOOL: A game that is similar to Pool but which is played with pucks instead of balls. Players must sink all their pucks, followed by the crown, before their opponents, to win the game.

 

 

The Pucking Rules

 

In a singles match your opponent plays on the opposite side of the board to you.

In a doubles game your partner plays on the opposite side of the board to you.

You do not walk around the table. Every shot you play must be played front your own drivelines.

 

The Striker

The striker is the large plastic puck.

Players must place the striker on their driveline before every shot.

Players propel the striker using a flick of the fingers. Different methods of flicking can be used and it is a matter of finding the one that best suits an individual player

For best results, the wrist should not move!

 

The Drivelines

v The striker can be placed anywhere along the player’s driveline, ensuring it touches both lines.

v No Shooting Backwards

v Players cannot flick their striker behind a projected line that continues from your front driveline. Both of the pucks shown are offside.

 

Set Up

The Crown is the single coloured puck.

Place the Crown in the center of the table, and follow the diagrams below.

 

The Break

As soon as the striker makes contact with a puck in the middle, however slightly, the break has been completed.

 

Fouls            - All fouls result in a two shot penalty

v Drivelines not covered before flicking.

v Flicking backwards

v Hitting the Crown on the full.

v Sinking the opponent’s puck.

v Sinking the Striker

v Board shake, disturbing pucks ‘Earthquake’

v Playing out of turn. ‘Jumping the gun’

v Touching the Striker before it has stopped

v Flicking a puck or the Striker off the board.

(Puck is returned to the middle of the star).

v Moving any puck with hand or finger.  ‘Jilting a puck’. Pucks remain where they lie

v Striking a puck touching the Player’s Drivelines

Note

Extreme care should be taken when retrieving or passing the striker.

If a puck or pucks have been disturbed resulting in a foul, the puck/s must remain where they lie. You should not attempt to replace them to where you think they were.

 

End of Game

There are three ways to end a game:

1-    Sink the crown after sinking all of your pucks,

2-    Forfeit the game (sink the crown before the last puck) or,

3-    Cause a major “Earthquake” (all the pucks have moved due to table disruption)

 

If a puck lands on the striker, the striker must be retrieved with as little disturbance to the puck as possible. Other than that the pucks stay as they lie.